Despite my last post, I got frustrated enough with my smartphone usage recently that as of today I'm using a flip phone. We'll see how long this lasts but so far I'm actually enjoying it.

Despite my last post, I got frustrated enough with my smartphone usage recently that as of today I'm using a flip phone. We'll see how long this lasts but so far I'm actually enjoying it.
I'll admit it, I'm a smartphone addict. I've tried, as best I can, to avoid using the big adtech social media platforms in the last few years. But even a web browser is enough to suck me in several times a day for hours in total.
Couple videos and webpages that I've watched/read recently! I should probably come up with a way to format these separately from my other blog posts if I do this more frequently, but I've fallen off blogging in general for a bit at this pont. Gotta get back to it!
Matrix has gotten a lot of bad publicity lately. Some of it I agree with, some of it I don't. And I've been around the Matrix community for long enough that I truly do believe that the Matrix team has good intentions, so I don't really want to add fuel to the fire.
I got a little burst of inspiration recently and threw some rough experiments together over the course of a few evenings.
A couple updates on the gobs-of-machines work from a while back!
Have you ever actually convinced someone of something on social media? I think I may have, once or twice, but it's by far not the most common outcome.
Wrapping up December Adventure for this year and related to my last post, here's some early prototyping I did over the holidays of a machine management tool. After I posted the last post, I had a conversation with some of my friends in which it was difficult to convey exactly how this might work, so I'm writing this up partly to serve as an explainer for my thought process.
I've been noodling on the possibility of managing a bunch of Guix machines with Goblins for a little while now. Spent a little time at a local coffee shop today thinking about how this might work...